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TerrariaEdit

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Terraria

TerrariaLogo2.png

Terraria logo

Developer(s) Re-Logic
Publisher(s) Re-Logic

505 Games Spike Chunsoft (Japan)

Programmer(s) Andrew "Redigit" Spinks
Platform(s) Microsoft Windows

PlayStation Network Xbox Live Arcade PlayStation Vita Windows Phone Android iOS

Release date(s) Microsoft Windows

May 16, 2011 PlayStation Network[1]

  • NA March 26, 2013
  • PAL May 15, 2013
  • JP May 23, 2013



Xbox Live Arcade March 27, 2013[2] PlayStation Vita Late Fall 2013[3] iOS August 29, 2013[4] Android September 13, 2013[5] Windows Phone TBC

Genre(s) action-adventuresandbox
Mode(s) Single-playermultiplayer
Distribution Optical discdownload

Terraria is an action-adventuresandbox indie video game, released by independent game studio Re-Logic, available onMicrosoft Windows with ports for Xbox LivePlayStation NetworkAndroid and iOS. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2D world.

Originally released for Microsoft Windows on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.[6] 200,000 copies of the game were sold, making it the top-selling game on Steam for the week, ahead of The Witcher 2 and Portal 2.[7] It remained number one on Steam for the first six days of its release,[8]and as of January 2013 has sold over 2,000,000 copies.[9]

The game was released onPlayStation Network and Xbox Live Arcade (worldwide except for Europe and Australia) at the end of March 2013 with exclusive content. The PS3 European and Australian release date was May 15, 2013.[1] It was announced on March 28, 2013 that Terraria is coming to the PS Vita in Summer 2013.[3] On August 29, 2013, Terraria came out on iOS phones and tablets.[10] The developers are the Dutch studio Codeglue.[4]

ContentsEdit

 [hide*1 Gameplay

Gameplay[edit]Edit

Terraria_screenshot.jpg[2][3]A screenshot of Terraria gameplay.

Terraria is an open-ended sandbox 2D game with gameplay revolved around exploration, building, and action.[11][12] The game has a 2Dsprite tile-based graphical style reminiscent of the 16-bit sprites found on the SNES.[12] The game is noted for its classic exploration-adventure style of play, similar to titles such as Metroid andMinecraft.[12][13][14]

The game starts in a procedurally generated world and the player is given three basic tools, including a pickaxe for mining, a short sword for combat, and an axe for woodcutting. Many resources, notably ores, can be found while mining or exploring underground caves. Some resources and most items may only be found in certain areas of the map, stored in common and rare chests, or only dropped by certain enemies.[11]Players must use resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, torches can be crafted at a crafting bench or ingots smelted from ore at a furnace. Many advanced items in Terrariarequire several crafting operations, where the product of one recipe will be used as the ingredient for another.

Players encounter many different enemies in Terraria such as common ones like slimes or zombies and various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events and player interactions.[11] Players may also summon powerful boss monsters with various combat mechanics that drop rare loot. Each map has several zones with unique items and unusual enemies, and harder zones contain better loot. Many of the powerful items and equipment require defeating many monsters.

By completing specific goals (such as defeating a boss, or finding a gun), characters can attract non-player characters (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.[11] Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Characters may then buy or sell items and certain services from NPCs with coins found in the world.

By summoning and defeating a powerful boss deep underground, the player may activate the game's "hard mode", which is a much tougher version of the game.[15] This adds many new and harder to defeat enemies to the game in all zones. This also unlocks new NPCs, new bosses and tougher versions of normal bosses, and makes many new items available for crafting or acquiring from mob and boss drops. A much larger part of the world becomes corrupted and a new "light" biome emerges with new enemies and loot.

Development[edit]Edit

Terraria was developed by Re-Logic, with development starting in January 2011 and is built on the Microsoft XNA framework. The game was released on May 16, 2011. Re-Logic is composed of Andrew Spinks, who designed and programmed the game, and Finn Bryce, who along with Spinks did the graphic design for the game. The music was composed by Scott Lloyd Shelley through his Resonance Array studio.[16]

As of February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch.[17][18]However, 505 Games is porting the game to several video game consoles and adding new content.[19] 505 Games does not have the rights to update the PC version.[20] On 24 January 2013, Spinks requested suggestions of features for possible future updates to the PC version. This question was put to people on the official Terraria forum.[21] As of April 3, 2013, Spinks posted a spoiler on the possible update for Terraria, showing the possibility of the update.[22] While initially the release was slanted for July,[23] it was later moved to start of October.[24] The 1.2 update was finally released on October 1, 2013.[25]

In an October 2013 interview with Rock, Paper, Shotgun, Spinks said he was working on further endgame progression for Terraria, as well as a possible Halloween update. He also announced that he is planning a sequel Terraria 2[26]

Reception[edit]Edit

Terraria has received favorable reviews from critics with an 83/100 metascore onMetacritic.[27] A review for Destructoid included praise for Terraria as "full of depth".[28] Another reviewer praised Terraria's integration of some of Minecrafts concepts into two dimensions.[29] 

GameZone gave the game a 9 out of 10.[30]GameSpot praised Terrarias exploration and feeling of accomplishment but criticised its lack of tutorial or explicit directions.[11] Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB.[31] Spike Chunsoft released the PlayStation 3 version in Japan, including exclusive items such as a costume based on Monokuma from Danganronpa: Trigger Happy Havoc.

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